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Amaryllis
This film is a part of my Visual Effects Masters final project. The film is primarily done in Houdini Redshift and SpeedTree. It features creatures modeled, textured, and rigged by the talented Anh Phan, Madison Snow, and Josephine Ikehara along with environment modeling from Gabby Dean. My primary role is Pre-Visualization, Layout, and Live Action environment integration.

Scene Layout and Animatic
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Procedural Forest (Houdini Instancing and SpeedTree)
By using a combination of a paint attribute and scattering, we created a procedural forest with random sets of SpeedTree created models with different heights and rotations.


Software: Houdini Redshift, SpeedTree Modeler, Foundry Nuke
Directed by Ahn Phan:
Film Site:
Responsible for Layout, Environment, and Lighting
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